Session Description: Our adventurers, stuck at Camp Righteous due to the damage their canoe had taken, were left with little time to attempt to fix their boat before they were attacked by a pack of goblins. Though the initial goblins weren’t very dangerous, the pack of axebeak riders, however, were. However, our party was prepared, and working well together, they quickly fought to take down their would-be attackers and return to the matters at hand. As they repaired the boat, they quickly made their way towards Camp Vengeance, and not long after arriving, were quickly pointed towards the individual in charge, a man by the name of Breakbone. He quickly drafted our party, even if they didn’t want to participate, and told them to help secure the camp.
Session Description: Convinced the tribals of this floating island is the location of the Draakhorn, our party continued to ask the questions needed to find the answers they were looking for. However, the tribals chose to not work with them, claiming they would only help someone who was strong enough to defeat their champion, one by the name of Orcaheart. However, he was no match for Stoneskull, who make quick work of the champion. This lead to the party finally being offered assistance, quietly, through a sending spell from the tribal shaman. With this bit of trust built between our adventurers and their only willing contact here, the party investigated the area, with Rhogar finding a tunnel hidden in the shaman’s tent. Perhaps the Draakhorn is located below the surface.
Session Description: These heroes, less than a month removed from the beginning of their journey from the Sword Coast, find themselves deep in the heart of the Domain of the Ascended. With their weapons at the ready, the party marched into the depths of this realm, knowing only of what stood behind them, and nothing of what lies ahead. Haunted by visions, memories, and other machinations of the realm’s betrayer, Tyris the Ascended AKA Kai Gladomain. As they reach their weary end, only one obstacle stands in their way, Tyris himself. After taking a moment to steel themselves for the battle ahead, the party will leave the portal leading from the Temple of Tyr and venture to the heart of the Domain, where an unknown danger lies before them.
Session Description: Our heroes, finally whole once more with the terrifying return of Max, commissioned a ship to head north to the Sea of Moving Ice. Joining Captain Lerustah aboard the Frostskimmr, the party would run into several giant octopi looking to bring an early end to their adventure. However, with some quick thinking, and overwhelming strength, our party were soon enough out of trouble. But, the remaining path ahead to Oyaviggaton, the supposed island where the Draakhorn resides, doesn’t appear to be any easier. As the party spotted the island, they quickly looked to hop off the Frostskimmr and head onward, but were immediately greeted by quite a few of the locals who don’t appear very happy with their presence.
Session Description: The party formerly known as Bear Team Six stumbled their way aboard the Grand Dame, a casino riverboat owned and operated by Lord Drylund of Yartar in search of more information pertaining to the disappearance of a handful of noble youths. After some investigation, Lucas and Qilenae would stumble upon the lady in purple, Lady Atalia. And when the party approached looking for answers, she detoured them outside of the casino to the Yartar city streets. She would inform them of her predicament, being forced to lure the nobles away for a sorcerer named Oosith, who claimed he would kill her if he didn’t assist. She would explain how she doesn’t believe Lord Drylund or the Grand Dame are involved, but isn’t sure how to stop Oosith. It was here that she would part ways, tapping a sewer grate beneath her feet for the party to use.
Session Description: Our adventurers re-emerge from beneath the Dock Ward of Waterdeep and venture back into the city as they prepared for their trip northward. The party, holding out as long as possible, hopes they are finally reunited with their friend and companion Max, after spending much time with Diderius. However, our adventurers cannot wait it out much longer. With each passing moment, the strength of the dragons are called upon by the draakhorn. As the day goes on, it’s quickly becoming time for our party to head to the Sea of Moving Ice to silence the horn for good.
Session Description: Our players sit down for a short One-shot story featuring Old Man Gileon, the magistrate of the village of Falseharbor in this adventure set in the Living Isles.
Session Description: With Elanorra back, the Empire learned that it might be too late to reach the Mabaran Manifest Zone in order to disrupt its coterminous and prevent the evil energy from spreading rapidly through the realm. While Elanorra may be able to teleport them close by, they unfortunately would still be short a significant amount of time to get to the Forgotten Forest in time. This unfortunately leaves our adventurers with few other options. That was, until the Alliance managed to reemerge from Aerenal and find themselves back in the city of Keleto. Empowered by the radiance of Irian, Priest of Transition Tannivh Trismoira would somehow find a way to bring himself and the Alliance back in time…through means even he didn’t fully comprehend. Finally united as one, these eight adventurers look to defy the impossible, boarding the Rotten Mangrove and charging head first into the manifest zone. But will it be enough to stop its growth? What effects will traversing time have on the realm?
Session Description: With the dragons growing more bold, they become a larger threat to the people of the Sword Coast. As the party came to the aid of Cylanestrial, the blue dragon had other plans. With the rider at his side, and distracting the party slightly, the dragon would eliminate the legendary scout from Waterdeep and immediately flee, looking to get as far away from the party as possible, despite his fallen friend. The party would continue to head back to speak with Leosin, and to deliver the cult wyrmspeaker Varram. Though the party was able to gain limited information from him, the dwarf is still useful to our adventurers, and could possibly assist them with their next task, destroying the Draakhorn. Only one question remains to be answered, will Max return before the party heads off to the Sea of Moving Ice?
Session Description: After freeing the prisoners of the Predator Pools, the party would release the dragon turtle from his pit and look for a way to allow him to escape. However, as the Fey-Team ventured forward, the dragon turtle looked to do what he could to aide our adventurers, and quickly began to lead the assault, slaying the resistance as they dove deeper into Thaymount. This would please the dragon turtle. However, it wasn’t long before the last required gate was closed and our adventurers found themselves preparing to venture deeper into the Doomvault to do considerable damage to the phylacteries of Szass Tam and the liches of Thay. Syranna’s end goal is clear: enter the phylactery vault, defeat the guardians, and disrupt Tam’s magic.